Eternal Threads review: Eastenders meets time travel meets electrical safety

Time travel stories can have pretty high stakes, because usually you only travel in time when you really need to change something. A killer robot is trying to kill a lady because of something her son will eventually do, that kind of thing. My favorite episodes of Doctor Who, by contrast, were always the ones where the Doctor met a miserable dog-alien thousands of years in the future, and the dog alien is like “Not only is the planet about to blow, but my marriage is in trouble, “and then the episode was mostly about the latter issue rather than the former. This is all by way of introduction to Eternal Threads, a puzzle game where you go back in time to stop everyone in a house share dying in a fire.

To save a present that has been rendered apocalyptic by time travel itself, you are part of a team who go back and change tiny things in the past to fix it, in this case 2015. While it is imperative for some reason that the fire does indeed happen, it is just as important that all six occupants live. You can alter small decisions they make during the week running up to the fire, and so save their lives by choosing whether they go to the pub, if they comfort each other in times of need, or what they have arguments about. The beat of a butterfly’s wing, indeed.

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WhatsApp is testing a feature that lets you quietly leave group chats without alerting other members

WhatsApp is testing a new feature that lets you quietly leave group chats without alerting other members WhatsApp is testing a new feature that lets you silently leave a group chat Admins will still be able to see who exits the group when the feature launches However, other members of the group will not be … Read more

New Saints Row reboot gameplay looks much the same as old Saints Row, just prettier

It’s been about eight months since I first had a hands-off sneak peek at the new and about-to-be-rebooted Saints Row, and six since we’ve heard it was being delayed to August this year. With its late summer release fast approaching, Volition recently showed off a larger chunk of some actual gameplay to press in another remote preview session. It looks almost exactly like what you’d expect it to look like: a fun open world game where you shoot people and smash cars into other cars.

Barring any catastrophic eventualities where this game actually ends up being just a load of bugs propping up other bugs in a fluorescent trenchcoat, I feel almost 100% confident in saying to you that this will be an enjoyable product when it comes out. But I also should be honest and say that the gameplay I saw has congealed into the same kind of sticky morass and blurred whirling lights in my memory as my first all-night benders. It’s a big collage of colors and explosions, and words like “cops”, “switch car” and “plan”, leaving a general impression of fun but, so far, few specifics in its wake. And to be even more frank about it all, I can not think of a nailed on reason why any of it has to be a Saints Row game.

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WarCraft Arclight Rumble impressions: High production values, questionable costs

WarCraft Arclight Rumble .”/> Enlarge / Welcome to the mini-styled smartphone-RTS universe of WarCraft Arclight Rumble. Blizzard Blizzard Entertainment’s first real-time strategy game for smartphones, WarCraft Arclight Rumble, is slated to launch on iOS and Android later this year, with a tech beta going live sooner in various regions. Ahead of that launch, we were … Read more

Xbox’s Reputation Suffers Following Starfield, Redfall Delays

Image: Bethesda Riding the bus of video game fandom should come with a seatbelt warning. To wit: Last month, it seemed like everyone was losing their minds over Microsoft gobbling up half the industry. Now, in the wake of some major delays, it’s all “Dead console !!!” this and “Xbox has no exclusives !!!” that. … Read more

Saints Row developers discuss the game’s reveal backlash, and bring fans back to the series

Following my hands off preview of the Saints Row reboot, I sat down and chatted more with Volition developers Kenzie Lindgren (associate UX designer) and Damien Allen (principal designer). We covered a broad range of topics, including plenty on what’s new for this entry, but we started by discussing why Saints Row aficionados should come … Read more