Baldur’s Gate 3 was so huge that Larian chose to triple in size rather than reduce the game
Larian Studios creative director Swen Vincke loves collaborative stories, especially when there is room for her to be as silly and original as possible. We chatted after GDC’s lecture, “The Many Challenges of Making ‘Baldur’s Gate 3′”, Vincke and I began by sharing our shared desire to play video games with our partners, whether in … Read more